
Turn-BasedStrategy AI
A downloadable game
Transformed a local multiplayer prototype into a Human vs. AI experience. Developed a custom AI agent using the Minimax Algorithm enhanced with Alpha-Beta Pruning. This implementation allows the computer to analyze thousands of potential move combinations efficiently, providing a challenging single-player experience without performance lag. (press the images shown)
💻 Source Code: github.com/davidtius/Turn-BasedStrategy
| Published | 9 days ago |
| Status | In development |
| Author | David Vincentius |
| Genre | Strategy |
| Tags | 2D, Pixel Art, Turn-based, Turn-based Strategy |


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