A downloadable game

Transformed a local multiplayer prototype into a Human vs. AI experience. Developed a custom AI agent using the Minimax Algorithm enhanced with Alpha-Beta Pruning. This implementation allows the computer to analyze thousands of potential move combinations efficiently, providing a challenging single-player experience without performance lag.  (press the images shown)

💻 Source Code: github.com/davidtius/Turn-BasedStrategy

Leave a comment

Log in with itch.io to leave a comment.