
Boids Flocking Simulation
A technical simulation exploring Craig Reynolds' 'Boids' algorithm to replicate organic group movement. Unlike standard pathfinding, this project implements raw Vector Math to calculate steering forces. I engineered a Composite Behavior System that blends three core rules: Alignment, Cohesion, and Separation (Avoidance), resulting in fluid, lifelike swarm patterns. (press the image shown)
💻 Source Code: github.com/davidtius/BoidsFlockingSimulation
Control: Press WASD to move the Blue Agent. Gather the other Agents to Player 1 area by flocking them.
| Published | 8 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | David Vincentius |
| Made with | Unity |
| Tags | Experimental |

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